Vanishing Point |
As the year of writing essays draws to a close, we end up where we started at Imbolc, writing lines. The goal of description is to lift the fog in the reader’s mind and allow her to see the story. Through it, details emerge that make a story come alive.
By the time I sit down to spin an idea from the magic box
into a story, I usually have at least a rough outline of the plot, if only in
my head. I have a sense of the world it is set in. I know the main characters.
I might even have some snippets of dialog. Description is the glue that binds it
all together, the final piece of the puzzle slipped in place. In ways, it is
the creation of the story itself.
Like wishes from a magic ring, the best things come in
threes. I write stories in three distinct waves or drafts. The first involves
getting the ideas down from start to finish unobstructed though sometimes
incomplete. The second cleans up the first, filling in any holes, deepening it
and making it resonate. The third cuts out the excess to make it flow and
polishes it until it shines.
I start the first draft by working in a notebook. Writing
longhand slows down any stray thoughts and allows a voice to surface. It focuses
my mind on the story as I start to hear that narrative voice in my head. The
morning I first sit down with pencil and paper, I try to write out at least a
few pages without interruption. I keep writing until the words eventually run
out. By then, my mind is buzzing with phrases and descriptions for several more
scenes in the outline. I note as many of these as I can.
The downside of writing longhand is the duplication of
effort as I then have to type in what I’ve written. When I sit down at the
computer, I usually abandon the notebook. Once the voice is set, the story
begins to flow by itself. But if I get stuck or discouraged or end up being
away from a story for a prolonged period (as happens much too often), I’ll
return to the notebook again to see what comes out. It’s a surprisingly
effective tool for getting past writer’s block.
Because my hand is slower than my thoughts, writing longhand
gives my mind a chance to ruminate just a bit between words as my fingers catch
up with the images my muse has conjured. There is something meditative about
the process, and more than a bit ironic. By slowing down, I speed up the
overall time it takes to write a story down.
Writing longhand also puts effective curbs on my desire to
edit while creating. Those two processes should always be kept distinct. Once
you start cutting and polishing, you’ll want to do more, which means your mind will
have switched from a imaginative mode to a critical one. Those are two separate
mental spaces. Once your inner critic kicks in, your muse will flee back to her
sanctuary.
Unlike most writing advice I’ve read about first drafts, I
don’t just power through mine. Many books will tell you to just keep moving. If
you stumble with a question or an unknown, leave it blank, note it and move on.
You can revisit it in the next draft.
I don’t work that way. It’s not my process. When I get stuck
on some aspect of filling in the plot, or getting a character from A to B, or
often even envisioning a location, I almost always address it right then. Small
details I note and let go, just not anything central to the overarching
storyline.
That’s a dangerous path, but if I don’t solve the problem
right away, it will niggle at me and ultimately slow my progress to a crawl. My
mind knows something is wrong and can’t keep from worrying it like a polished
stone. Perhaps that’s the engineer in me. Or my mind just works step by step,
knowing where each foot will fall upon the path before lifting it. Your mileage
may vary.
That’s not to say that there isn’t still work to be done after
my first draft. There certainly is. It’s just that my first drafts are perhaps
more evolved than some others.
In the second draft, I begin to sweat the small details. This
is where I try to deepen my arguments by reinforcing both descriptions and the
metaphors and symbols underlying them.
Specifically the descriptions of locations. In general, I
have to be able to see the places I write about in my mind, large or small,
from city streets to individual rooms in individual houses. I have to know exactly
where that place is. Some locations are based on my memory of places I’ve been,
others on pictures I seen or have in front of me, a few on impressions from
other peoples accounts. Many locations end up being fusions of two or three different
places.
As an example, the Stack Maze in Interdiction was based on a
housing complex called Habitat 67 in Montreal
that caught my imagination when I first saw a picture of it in my Art and
Architecture textbook in college. I combined that with the container stacks I’d
seen in ports and morphed it all with the idea of constructing homes from
castoff containers used to ship supplies to a colony.
And just as with characters, place names are important to
me. In more than one story, I’ve chosen a location as a setting from a road
atlas just because the name itself had some underlying meaning, either as a
symbol or a metaphor. As another example, in Aluria’s Tale, the main human
character first encounters main genetically modified feline character just
outside Roswell, Georgia.
Why? Because where better to discover a secret, near alien species hidden by
the government than a place called Roswell.
For some stories, I’ll make up place names based on
underlying linguistics. So in the Celtic area of the fantasy world surrounding
the city of Dirkham, you might run
across Mil Tober (literally honey well in Scots Gaelic place name lore) or Dun
Aird (high fort). Or, you might cross the River Afon on the ferry at Harper.
All of which I hope evokes a particular look and feel even if the reader
doesn’t understand the direct meaning, which I almost never call out in the
story. Sometimes, as with Scots Gaelic or Welsh place name conventions, readers
may subconsciously pick up those naming patterns over time (like caer being a
castle or kil being a church).
As I said, I need to be able see each location and scene in
my mind, even if I don’t describe it. I need to know if the end table with the
open book on it next to the chair in Peacekeeper is round or square or
triangular. I need to know whether the chair itself, which is unmentioned, is
overstuffed or wing backed or a recliner or just a simple hard-back. While I
rarely go into that level of detail, I need to be able to see it in case it
ends up being important down the road and it needs to be described. Strange, I
know. But again, that’s just the way my mind works.
By the time I finish the second draft, there should be no
questions left unanswered, no matter how minor. And any changes from the first
draft, from place names to the content of a character’s pockets to the
underlying metaphor of her grandmother’s gold promise ring sewn beneath the
beltline of her fatigues as emergency currency should be woven back in from the
very beginning. Those metaphors and symbols need to resonate. By the time it’s
finished, the second draft should read clean from front to back.
Only once it does I begin the process of crafting and
carving the third and final draft from it. Just as with sculpting, the idea
here is to remove material and polish what you leave behind.
The goal is strictly editing. It is the process of deciding
what needs to be in a story and what is better left out. To a large degree, in
fiction less is more. Finding the right balance is what allows prose to shine.
In general, there are a few items I focus on. One is
smoothing the transitions. In many cases description and dialog are stitched
together from separate pieces of writing on separate days as, again, that’s how
my mid works. So making sure those seams are invisible, if they aren’t already,
is my first goal.
Another area I target for review is where I move the
characters around. Many times while writing my mind wants to say a character
went from A to B to C to D in a logical progression, where in reality all I
need is a scene break between A and D because B and C add nothing to the
narrative. Sometimes that scene break serves as a time break as well where
going into details of what the character did for the intervening three hours is
either unimportant or can be summarized with something like she cleaned her gun
and then drove to the rendezvous.
Next, I dwell on words I might not have been mindful of when
the first draft spilled out. At this stage, a quality dictionary and thesaurus
are essential. Some words I find should be more precise rather than the general
ones I used. In other cases it’s just the opposite, a simpler word will do.
Often I’ll look up the meaning of a more exotic word to make sure I’m using it
right, even if it’s only through a secondary meaning. Or I’ll peruse the
etymology of a word to see if there is a nuance in its history that I want to
exploit.
I try to cut out every unnecessary word. Adjectives,
adverbs, whole descriptive phrases at times. Sometimes sentences or entire
sections. The goal is to make certain the words that remain have the most
impact. Sometimes that requires addition rather than subtraction. As well, I look for places where I reuse the
same word or phrase unintentionally within a short space and find an
alternative.
Finally, once I think it’s ready, I read the piece aloud,
just as I do with an essay or a poem. Here I’m listening for any burrs, any phrases
that I consistently stumble over. Or places where I continue to reverse word order
from what’s on the page. In both cases, I think my mind is trying to tell me
something so I try to heed it.
Only when I get a clean read do I print it out and hand it
over to my beta reader for her assessment, critique and editorial comments. And
after I address and incorporate her notes, I read the piece one last time on
the physical page to make sure I haven’t missed anything. Sadly, I still often
do.
In my experience, a story tends to grow from the first draft
to the second and then shrink from the second to the third. But the third draft
is almost always longer than the first (unless I’m writing under a strict word
limit).
To reiterate, first draft gets the story down. The second
draft deepens it. The third draft oils it and makes it hum.
Of course, each of these drafts may well encompass more than
a single iteration of their own. I don’t tend to work that way, but many
writers talk about multiple, sometimes double digit drafts just to get their stories
where they want them. As I mentioned, I tend to worry over each aspect as it
comes up so I don’t have to redo work. In the end, the time of our journeys may
be much the same. Many paths, one mountain.
As I said at the onset, the goal of description is to lift
the fog in the reader’s mind and allow her to see the story. Images should form
in her head. She should believe the places the characters move through could be
real. She should feel as though the world continues to shift behind the falling
curtain even when there is no character there to witness the evolution. The
characters themselves should seem like real people to her, friends, enemies or
simply interesting strangers in a coffee shop. They should have ticks and
nuances that anchor them but not so heavily as to weigh them down.
The moment you lift that fog for her, when she tells you she
can read the names of the boats in the marina as she passed each on the dock,
that she can hear the conspiratorial whispers of your characters in one of the
cabins over the gentle lap of waves and the distant, intermittent fog horn,
that she can smell the sea mixed with death and diesel and the scent stale
fish, that she can feel the veil of mist open the pores on her face even as it
departs and taste the salt as its lingering tears run to the corners of her
mouth, then and only then can you can officially call yourself a writer.
But even then, your journey has only just begun.
But even then, your journey has only just begun.
© 2016 Edward P. Morgan III