This year, I am trying something a little different. Every year when I get
home, I page through my notebook looking for ideas that resonated (as
well as books I want to buy and websites I want to look up). This year, I thought
I would share. They may seem choppy, but they are meant to stimulate
conversation rather than just provide information all on their own. If you find
something intriguing, give a shout and we can discuss it. It's likely I have
more notes.
If nothing else, it will give you an idea why I keep going back to this
convention and attending panels, or at least the types of information I enjoy. I smattered some links throughout.
So, here are the highlights of the notes in the order and context that I took them.
Storytelling:
Plays focus on dialogue and location.
TV and film focus on external action.
Novels focus on internal dialogue and thought.
Computer games focus on character and their position in the game.
Creating characters in art:
You always follow the eyes of a character as you scan a picture.
Instinctively, you want to know what they are looking at. Western eyes scan from left to right, like we read.
Part of the process of creating a character:
1. Get visual references (research in writing)
2. Understand the character's environment (character sketches in
writing)
3. Tight work in the details draw the eye. Shadows let the eye rest. The
mind fills in what's missing (descriptions in writing)
Moon base fundamentals:
If viewed by an external culture, the Earth-Moon system would likely be
classified as a binary planet because our moon is so large, proportionally
larger than any other moon in our solar system.
For an example of extreme solar radiation, look up the Carrington Event of 1859 on Wikipedia (and apply to modern electronic technology).
For nuclear thermal rockets, look up NERVA on Wiki.
For nuclear pulse engine, look up Project Orion on Wiki (would reach a
Centauri in 140 years).
For Low Earth Orbit, look up space tethers on Wiki (electrodynamic).
Philosophy in science fiction:
Most people think of Batman as the archetype of The Law and The Night, and
Superman as Morality and Light. But if you examine Batman through the works of
Kant and Superman through the works of Hobbes (Leviathan), they exchange those
two roles.
The Buddhist Warrior takes on the Karma of killing in order to create a
Utopian society, knowing full well when it is brought about, s/he won't be able
to live in it and will live as an outsider (I bounced this off a panelist in a
later panel on Dynamic Character Identity to apply to Scott Westerfled's Uglies
trilogy).
Storytelling in Film:
The story in any film gets told three times. First in the script, then as
in the shoot and finally in the editing.
Film is a director's media.
TV is a writer's media.
The story arc in a short film includes an abbreviated three act
structure.
Act 1, inciting incident.
Act 2, problem solving.
Act 3, outcome, success or failure.
Running a business with your SO:
Each relationship has three parts: who you each are; who you are together;
who you are apart.
Dynamic character identities:
We recognize people through two sets of features:
1. accidental features (physical, like hair color). If they change, we
don't see the person as different.
2. essential features (psychological). If they change, we see a different
person (like a soldier coming home from war).
In literature, we identify characters even though their accidental features
change (the actors who play Hamlet). In comic books, we identify characters even
though their essential features change (Batman always looks the same but acts
completely differently through the decades of the series).
Book cover design:
Lines, eyes and hands move the viewers eyes around the drawing.
Every project has three phases:
1. Excitement (this will be the best).
2. Problems (this will be the worst).
3. Acceptance (this came out ok, time for the next).
Believable lighting make any painting look real (same works for small
details in writing).
Space books:
Solar Sails, G. Vulpetti, G. L. Matloff & Les Johnson
Living Off the Land in Space, G. L. Matloff, Les Johnson & C. Bangs
(own)
Art/Comics theory books:
Understanding Comics, Scott McCloud (ordered)
Creative Illustration, Andrew Loomis (OOP)
Color and Light, James Gurney (ordered)
Imaginative Realism, James Gurney (ordered)
Frazetta artwork
Fiction:
Going Interstellar (short stories and essays), Les Johnson & Jack
McDevitt (eds). (ordered)
Rat King, China Mieville (will Kindle)
The City in the City, China Mieville
Embassytown, China Mieville
Games:
Eclipse (sci-fi, 2-6 players) (ordered)
CDs:
As the Dark Against My Halo, Cruxshadows (bought)
East, Ego Likeness (bought, signed)
Treacherous Thing, Ego Likeness (bought, signed)
Havestar, I:Scintilla (bought)
Marrow 1, I:Scintilla (bought)
Light Speed, Fader Vixen (bought)
Applied Structure in a Void, Die Sektor (bought)
The Final Electro Solution, Die Sektor (bought)
Jewelry/Chainmail:
Dave Cain Jewelry (necklace and earrings on commission)
© 2012 Edward P. Morgan III
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ReplyDeleteNotes and asides:
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A special shout-out to Thomas Gofton of Synndicus who allowed me to walk with him and answered some questions on film-making and writing as he was running for the MARTA. Valuable information and advice that will not be forgotten. Blow your dandelions to the wind and see what takes seed, but perform your due diligence first.
Picture notes:
ReplyDeleteA simple picture of my Dragon*Con notebook (sans leather cover) and a pencil that Karen grabbed on the go this morning. The best collaborator I could ever ask for.